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Tech Nintendo Revolution

Discussion in 'Off Topic' started by e_andree, Dec 16, 2005.

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    e_andree E

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    Nintendo Revolution

    December 6, 2005 - Just yesterday IGN Revolution launched with technical details on Nintendo's next-generation console, codenamed Revolution. And today more development sources have come forward with both clarification and even more tech specs. The latest news begins to paint a clearer picture of Nintendo's aim with its next platform.

    We cannot stress this enough: Revolution is not being positioned as a competitor to either Xbox 360 or PlayStation 3. Nintendo has instead chosen to design a console that will be very affordable for consumers. For that very reason, say developers in the know, the Big N has opted out of filling the system with a massive supply of expensive RAM.
    In yesterday's article, we wrote that Revolution would include 128MBs of RAM, or possibly less. Developers have clarified the makeup based on officially released Nintendo documentation. Revolution will build on GameCube's configuration of 24MBs 1T-SRAM and 16MBs D-RAM (40MBs) by adding an addition 64MBs of 1T-SRAM. The result is a supply of memory in Revolution that totals 104MBs. That number does not consider either the 512MBs of allegedly accessible (but hardly ideal) Flash RAM or the Hollywood GPU's on-board memory, said to be 3MBs by sources.

    Revolution's Broadway CPU, developed by IBM, is an extension of the Gekko CPU in GameCube, according to official Nintendo documentation passed to us by software houses. The Hollywood GPU, meanwhile, is believed to be an extension of the Flipper GPU in GameCube. Since developers have not gone hands-on with the GPU, they can only go on Nintendo documentation, which is limited.

    Exact clock rates were not disclosed, but one development source we spoke to had this to say of the Revolution CPU and GPU: "Basically, take a GameCube, double the clock rate of the CPU and GPU and you're done."

    We presented that description to another informed studio, which clarified that the clock rates may even fall short of doubling those on GameCube.

    "The CPU is the same as Gekko with one and a half to two times the performance and improved caching," said a source. "Our guys experimented with it and think they'll be able to get about twice the performance as GameCube."

    "It's a gamble for the Big N," said another source. "It's not about horsepower for them -- it's about innovation and gameplay."



    We've also been able to unearth firm details on the storage capacity for Revolution discs. Recent rumors suggesting that the discs can hold 12GBs of data are false. In fact, Revolution discs can store 4.7GBs of data on a single layer or 8.5GBs when double-layered on a single-side. This is a massive jump from the 1.5GB capacity of GameCube discs and more than enough storage capacity for any non-high-definition game.
    Readers discouraged by Revolution's seeming lack of horsepower when compared to Xbox 360 and PlayStation 3 should remember that Nintendo is not interested in competing in the high-definition gaming arena, and as a standard-definition console, Revolution is more than capable. Capcom's Resident Evil 4 remains one of the most gorgeous games this generation and it ran on GameCube, a console at least half as powerful according to developer reports.

    Software houses we spoke with also waxed on the immediate advantage to Nintendo's approach with Revolution, which is, of course, system price. Every developer was in agreement that Revolution should launch with a price tag of $149 or lower. Some speculated that based on the tech, a $99 price point would not be out of the question.

    Stay tuned for more as it develops.
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    7MGTTEConcept MK3 #2? maybe..

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    sounds like a failure in progress.....what happened to Nintendo?
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    e_andree E

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    Why would it be a failure? It would be a failure if they were trying to put something out to compete against the PS3 or 360....
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    Laz Z Kay "n00B, be kind"

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    They choosed the right direction.

    Afterall, you don't need insane graphics to play pokemon and mario party.
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    Barnacules 100101101011011

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    Nintendo sucks :D
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    ratsnrop New Member

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    I remember watching something on G4 about the past E3. The revolution is suppose to be completely backwards compatible with all Nintendo (excluding handheld) systems. Its not suppose to have anything like multiple cartriage slots or anything, but it is suppose to have downloadable content from the internet for systems from the original to the N64. GC disks are suppose to work.

    I know what you're thinking... just download an emulator and do it that way, but the downloadable content is a really big selling point mainly b/c most people either don't know what emulators are, or just don't want to use their computer b/c it doesn't feel right. I think that its a step in the right direction for Nintendo... b/c lord knows that Microsoft and Sony are the 2 larger parties in this 3 party console war.
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    teevee247 Well-Known Member

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    If Nintendo would have went up against the PS3 and 360, we'd have 3 high end consoles to choose between which would hurt all 3... this way, at the price Nintendo is going to be selling it for, it will attract people who dont or cant spend $400 + on a console and they will probably also sell to people who bought or will buy the PS3 or 360, and with its innovative controller and the quality of games that Nintendo usually brings out, it should be a decent console... I might even get one (lord knows i'm not spending that much money on a PS3 or 360).

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